Converting your AAB to APKs
An APKs file is a .zip-like file that contains one .apk for each processor architecture.
This type of file is required for C++ application, because compiling for C++ gives you one binary that only works for one processor architecture.
So, because Panda3D is written in C++, we need to have this kind of file.
To convert an AAB to APKs, you need to use Java and BundleTool (check requirements step to see where to install.)
Then, use this command:
java -jar Path/To/BundleTool.jar --bundle ./dist/*.aab --output ./dist/app.apks
However, you can build you app to a single APK.
WARNING: I don't know why, but some people got assets error (not loading or buggy pngs) while using this. This is not recommended.
To do this, you can use the --universal flag
java -jar Path/To/BundleTool.jar --bundle ./dist/*.aab --output ./dist/app.apk --universal